The problem with ROCm is that its very unstable and a ton of applications break on it. Darktable only renders half an image on my Radeon 680M laptop. HIP in Blender is also much slower than Optix. We’re still waiting on HIP-RT.
That’s true, but ROCm does get better very quickly. Before last summer it was impossible for me to compile and run HIP code on my laptop, and then after one magic update everything worked. I can’t speak for rendering as that’s not my field, but I’ve done plenty of computational code with HIP and the performance was really good.
But my point was more about coding in HIP, not really about using stuff other people made with HIP. If you write your code with HIP in mind from the start, the results are usually good and you get good intuition about the hardware differences (warps for instance are of size 32 on NVidia but can be 32 or 64 on AMD and that makes a difference if your code makes use of warp intrinsics). If however you just use AMD’s CUDA-to-HIP porting tool, then yeah chances are things won’t work on the first run and you need to refine by hand, starting with all the implicit assumptions you made about how the NVidia hardware works.
The problem with ROCm is that its very unstable and a ton of applications break on it. Darktable only renders half an image on my Radeon 680M laptop. HIP in Blender is also much slower than Optix. We’re still waiting on HIP-RT.
That’s true, but ROCm does get better very quickly. Before last summer it was impossible for me to compile and run HIP code on my laptop, and then after one magic update everything worked. I can’t speak for rendering as that’s not my field, but I’ve done plenty of computational code with HIP and the performance was really good.
But my point was more about coding in HIP, not really about using stuff other people made with HIP. If you write your code with HIP in mind from the start, the results are usually good and you get good intuition about the hardware differences (warps for instance are of size 32 on NVidia but can be 32 or 64 on AMD and that makes a difference if your code makes use of warp intrinsics). If however you just use AMD’s CUDA-to-HIP porting tool, then yeah chances are things won’t work on the first run and you need to refine by hand, starting with all the implicit assumptions you made about how the NVidia hardware works.