You’re responding to a post about exploiting kernel level anticheat and saying it would only be a targeted attack, despite that inherently not making sense. When you find a vulnerability in that software, there is absolutely no reason not to spread it en masse. The cost to infect one person is the same as the cost to affect tens of thousands or more. The game is both the vulnerability and the distribution method.
Gamers aren’t more valuable. They’re more accessible. Because there isn’t a kernel rootkit “anticheat” developer on the planet who gives two removeds about security in any context, and there are a massive number of systems that their insane hacky bullremoved touches. Every single one of them has their security automatically compromised. The goal isn’t just information. You’re getting a massive, distributed, residential IP botnet that you can’t lose unless they throw their systems in the trash.
You’re responding to a post about exploiting kernel level anticheat and saying it would only be a targeted attack, despite that inherently not making sense. When you find a vulnerability in that software, there is absolutely no reason not to spread it en masse. The cost to infect one person is the same as the cost to affect tens of thousands or more. The game is both the vulnerability and the distribution method.
Gamers aren’t more valuable. They’re more accessible. Because there isn’t a kernel rootkit “anticheat” developer on the planet who gives two removeds about security in any context, and there are a massive number of systems that their insane hacky bullremoved touches. Every single one of them has their security automatically compromised. The goal isn’t just information. You’re getting a massive, distributed, residential IP botnet that you can’t lose unless they throw their systems in the trash.