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I wouldn’t ditch Windows entirely, but I could see the business case of making sure your game can run on SteamOS.
Reddit refuge
I wouldn’t ditch Windows entirely, but I could see the business case of making sure your game can run on SteamOS.
Even at its smallest form, a federated instance hosting a community likely needs more than one person acting as admin and mod. It may not be a for profit corporation, but there needs to be some kind of collective organization.
But at least the tech community is rather calm. I can have a different point of view with them and have a calm discussion with them.
Other groups aren’t like that.
Just because one is open doesn’t mean it should be used.
I also think that, compared to Reddit, there should be a more collaborative relationship between the mods and the admins because mods can choose their admins.
They should make their own instance if they can. The devs cited Star Trek.website as the model for communities like fandoms. It is also cleaner as the instance can make several subs which have different rules and content.
The problem is that it requires money, either by the admins or through donations.
I’m happy my sub got another comment on a post I made.
What kind of internet connection do you have?
Yeah. I would pick karma within the community as a rough basis. Even then, I would keep the karma limit low to prevent a MeowMeowBeenz issue. It just shows that you’re a participating member of the community.
Mods can alter who becomes qualified.
But lets face it, there are already a ton of reposters here already.
Part of what you would need to create is a qualified voter system.
For a meme sub, maybe the qualified voters are known participants in the community over a period of time.
For a more technical sub like what AskHistorians is on Reddit, voters are those qualified to answer questions.
It doesn’t have to be open to everyone, just the interested.
And you keep coming back to the federation model as a way to keep this in check, but it is still a dictatorial model and the only answer to dealing with a bad head mod is to destroy a community and lose the history of that community.
I’m on an incredibly small instance that self reports costs at about $18 USD/month, which is above your costs.
Beehaw reports costs at over $500 USD/month.
I would imagine lemmy.world is in the thousands.
I know the idea is that there should be more instances, but we are already beginning to see server costs that are higher than what you think. User numbers seem to be settling down now, but who knows when the next spike will happen.
You have different levels with guild defined titles and privileges. Some privileges are effectively mod abilities, but others are more enhanced user abilities.
The idea is that a sub could assign mod ranks in a more transparent manner while providing means to kick out non-performing mods easier.
You could also have a selected user base be able to vote on policy so that mods have a better understanding what the user base wants.
It isn’t a perfect system, but better than the first system we have.
Lack of posts is one thing, but lack of comments is something else. People seem to be engaging with the posts with the like button, but that is all that is happening for now.
Yeah, you need people to post and comment to develop a community. I’ve got one community where I post five times a week, but I’ve only had two posts from other people and only one person commented on a post.
One of the major complaints on Reddit was the mod governance structure, with rank dependent on who showed up first. On the roadmap, do you see implementing other ways to govern mods, maybe something like how a lot of video game guilds govern themselves?
As some instances grow, server costs are becoming significant. Right now, servers are only funded through donations. Do you see the development of anything else to help fund server costs?
Whatever the Steam Deck would be if Valve went full Linux desktop?