Thanks mate! It has been a long road but we’ve finally got something that seems to work across a lot of different HWs, so it was time to pin it down into a release.
Thanks mate! It has been a long road but we’ve finally got something that seems to work across a lot of different HWs, so it was time to pin it down into a release.
Yeah we definitely overlap a little with Kasm, our main focus is gaming with out of the box support for Steam, Proton and proper joypad with Rumble, Gyro and Acceleration (a first in Linux!).
Plus, as you said, we are 100% open source and community based, there’s no company behind us and no monetization whatsoever. 😉
I’m glad you like it! Have fun!
The patches aren’t included by default because I’m not sure about the legality of them and I really don’t want to get into troubles over this. I should research a bit more into this though.
Great questions!
Did you look into memory deduplication?
For the Steam library I suppose? There’s been some discussions around it both in Discord and Github #83 #69 It’s something that I should definitely research further but I’d really like to address it even if it’s just something that might be done outside of our container… Would you like to help us?
Is client software sunshine or custom software?
Wolf is an implementation of a full Moonlight backend from scratch; there’s has been many reasons for this but mostly it’s because Sunshine has a lot of global and intertwined state and it would be very hard to add support for multiple independent users. I try to contribute upstream where possible; for example I’ve helped merging our custom library for virtual inputs so that users of Sunshine could also benefit from the new virtual joypad implementation and support for Gyro, Acceleration and so on…
What’s the killer feature of Lunas that’s missing from Rsync?
Thanks for the kind works! It’s really appreciated