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Cake day: June 11th, 2023

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  • If you’re just looking to get started with 3d modeling, it’s hard to beat Blender. At the cost of free, it’s by far the most affordable way to dip your toes in some modeling tools.

    For many workflows it’s world class. If you plan to do more organic forms or don’t need technical precision, then it’s very competitive or preferable to paid software.

    You might find it lacking if you plan to do parametric or technical CAD-style modeling. Even then, I think Blender can be a low cost way to learn what you want in your software before investing in more specialized software. You’ll learn enough of the modeling basics to more fluently navigate what other software provides.


  • For anyone who’s curious, this is the state of discussing this feature: https://github.com/helix-editor/helix/discussions/8572

    I’m not an authority on the helix ethos, but I’ve contributed a bit and hung around long enough to have a good read on their stance on most topics. The project is still young and managing the growing pains of getting a lot of traction relatively early. I think the devs value keeping the maintenance footprint small to keep the project sustainable.

    The philosophy of helix’s design is to be a more convenient kakoune, not necessarily a vim. vim is much more widely known, so that analogy springs up more often, but this idea of using piping out to an external command for most operations comes from kakoune.

    For features that would introduce significant maintenance overhead, may jeopardize the performance of a more common workflow or where the design goals are still maturing, the team tends to push such suggestions toward being developed as plugins when that system is added. I get the impression that they see the value of this workflow, but would prefer to see it battle tested as a plugin first.