She/They

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Joined 1 year ago
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Cake day: June 30th, 2023

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  • Like other posts, Factorio. You will lose sleep. Set timers…

    Proton and Vulkan make most things easy-ish if you are using Steam. Note that there is a little properties button on the game page that you probably need to use to force it to use Proton so it will install. Proton DB is your friend. Lutris + Wine is pretty good too. Proton is just Wine with enhancements.

    You may find Helldivers a lot of fun too, especially if you can play with friends. It is suitably ridiculous in the best way and is sort of human vs aliens/robots. All of the humans (us) play on co-op teams to bring Democracy to the universe. There is a game master from the company that makes it that is leading the war against us. Like I said, suitably ridiculous. Most of my friends are playing it nightly and it will be a big part of our LAN party this weekend.




  • I gave Manjaro a shot recently and Bluetooth was 90% unusable for anything but my mouse. Keyboard? Nope. Headset? Nope. Other headset? Nope. Bluetooth speaker? Nope. Unfortunately, it is a brand new Intel motherboard, so I can’t even get WiFi as athk12 or whatever isn’t really done. I was shocked I could get bluetooth to work at all. Sound wasn’t that great through a USB headset either, but then I could at least hear people. For me, I can really only use trackballs now and the USB port on the mouse is for charging only. Bluetooth compatibility is very very important to me and it still being removedty on any system in 2024 blows my damn mind.

    Only other potential issue would be something with how Proxmox is doing passthrough, but I had just as much trouble pairing with Debian underneath through the terminal as I did with the Manjaro VM. On another note, the GPU passthrough is amazing and I had a good time playing games for the first time on Linux. This machine was never intended for gaming, but I thought it would be fun to take a server to a LAN party. Sliger case for the win! Just a 3U.







  • 🐍🩶🐢@lemmy.worldtoLinux@lemmy.mlGamedev and linux
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    8 months ago

    Image transcription. Pasted from source, Reddit Post

    Despite having just 5.8% sales, over 38% of bug reports come from the Linux community

    Article

    38% of my bug reports come from the Linux community My game - ΔV: Rings of Saturn (shameless plug) - is out in Early Access for two years now, and as you can expect, there are bugs. But I did find that a disproportionally big amount of these bugs was reported by players using Linux to play. I started to investigate, and my findings did surprise me.

    Let’s talk numbers. Percentages are easy to talk about, but when I read just them, I always wonder - what is the sample size? Is it small enough for the percentage to be just noise? As of today, I sold a little over 12,000 units of ΔV in total. 700 of these units were bought by Linux players. That’s 5.8%. I got 1040 bug reports in total, out of which roughly 400 are made by Linux players. That’s one report per 11.5 users on average, and one report per 1.75 Linux players. That’s right, an average Linux player will get you 650% more bug reports.

    A lot of extra work for just 5.8% of extra units, right?

    Wrong. Bugs exist whenever you know about them, or not. Do you know how many of these 400 bug reports were actually platform-specific? 3. Literally only 3 things were problems that came out just on Linux. The rest of them were affecting everyone - the thing is, the Linux community is exceptionally well trained in reporting bugs. That is just the open-source way. This 5.8% of players found 38% of all the bugs that affected everyone. Just like having your own 700-person strong QA team. That was not 38% extra work for me, that was just free QA!

    But that’s not all. The report quality is stellar. I mean we have all seen bug reports like: “it crashes for me after a few hours”. Do you know what a developer can do with such a report? Feel sorry at best. You can’t really fix any bug unless you can replicate it, see it with your own eyes, peek inside and finally see that it’s fixed.

    And with bug reports from Linux players is just something else. You get all the software/os versions, all the logs, you get core dumps and you get replication steps. Sometimes I got with the player over discord and we quickly iterated a few versions with progressive fixes to isolate the problem. You just don’t get that kind of engagement from anyone else.

    Worth it? Oh, yes - at least for me. Not for the extra sales - although it’s nice. It’s worth it to get the massive feedback boost and free, hundred-people strong QA team on your side. An invaluable asset for an independent game studio.