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Joined 1 year ago
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Cake day: June 11th, 2023

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  • I am not quite sure I’d be ready to recommend it, but your more adventurous patrons may want to experiment. These keycaps are PBT, a cousin of polyester. They are not particularly pleasant smelling when heated or especially when burned, but they’re not as unhealthy as ABS (the other common plastic for keycaps) and certainly not as bad as the straight up poison gas that comes from PVC. I use a basic 5W blue diode laser, coat the keycap with an “infusible ink” pen from Cricut (most of their infusible products are polyester-based), put it in an alignment jig, then laser a raster image “low and slow.” My particular laser seems to do best when I do two or three passes at 2% power and 45mm/minute. The idea is to heat it roughly in line with the crafting heat presses without letting the heat spread and color in areas beyond the beam. I experimented with actually burning or engraving, and that sort of works, but (1) it’s stinky, and (2) the ash wipes away and you’re left with a mostly colorless letter-shaped indentation. The “dye sub” technique produces barely any fumes at all. There are a few people on youtube who’ve tried similar techniques, and quite a few who have used different heat or dye sources.

    Aesthetically, the process was only marginally successful, though I’m optimistic about the longevity, at least compared to other low-end manufacturing techniques. I’ve been using a similar set of home-lasered keycaps for about a month with little to no wear. My jig was not as good on that set, AND I tried to center the keycap legends, meaning every fraction of a millimeter was painfully obvious. These legends didn’t end up exactly where I might have liked either, but they’re all off by the exact amount (about 1mm), so being consistent, the alignment isn’t too bad.






  • At my rather beginner level, designing single parts for a 3D printer or laser engraver, it behaves almost exactly like most other parametric-history CAD apps in the broad concepts. The devil is just in the details, really. Shortcuts are different, terminology is different, Certain QoL and UI elements are either missing or somewhere else. The workbench model is not unique, but some of the kruft that has built up around FreeCAD’s benches and the defaults (better in recent versions if you look at the start screen) can make a new user “nope out” if they have other options. I guess assemblies in particular remain a fragmented area and lag behind the commercial packages, and I can say for certain that it still requires “good design practices” in a way that some of the commercial apps manage around, toponaming the biggest among them.

    If all the negatives kill your workflow to the point that you want to pay for commercial software or live with the limitations (current and potential) of their free tiers, then that’s absolutely understandable. Commercially, it’s doubly so, and with addition of the “business reality” that there’s also no one to blame or sue if FreeCAD is not working for you. Hell, I don’t use it for all my stuff either, as I find no-history modeling still mostly works for what I’m doing and I have some free or cheap options in that space that are decent, but I can see the appeal as I’m starting to make things that could benefit from tweaks after the fact. What I get frustrated by is claims that FreeCAD “is no good” or “will never be useful”. I call BS. It’s already good and useful for many use cases, and anyway the number of free parametric CAD suites that do not restrict your use of your designs is exactly ONE. Otherwise, you’re looking at an absolute minimum of $300 a year to subscribe and hope that Shapr3D’s new history functionality doesn’t break, and that neither they nor Alibre gets gobbled up.











  • There is a roadmap and the adults in the room are getting the Devs to eat their broccoli and fix long standing issues - looking at you topological naming issue.

    To be fair, you can’t really call out part-time devs working for free too harshly, but I do think there was a focus on what they wanted to be able to pull off, versus what they wanted to empower random idiots with an Ender 3 to do, much less small-to-medium businesses. I think it led to the infamous “FreeCAD way” attitude amongst devs and power users. Topological naming, for instance. That arises out of the software implementation of 3D kernels, making it an issue of proper use of inherently limited design software, not of design itself. Software that accommodates it well is is not “cheating,” and it’s not lazy design to rely on well-coded apps, but I’ve run across that sentiment before, if not the words.

    The push from Ondsel (for as long a it lasts… as the CTO mentioned, they have a very narrow path to support the underlying project while finding sufficient monetization), and the structure provided by the nonprofit should help. Autodesk too seems to be doing their part by making all but the most rank beginners (and some of them too) second guess the choice to lock themselves into Fusion 360.





  • For straight up ease of use, maybe try the current Direct Modeling version of Shapr3D (i,e, not the Beta). The free tier is useless for printing anything, but it’s a great way to see if the workflow fits you. DS Mechanical, limited as it is, is also free and pretty usable if you have literally no import/export needs from other software, and its STLs are fine to print. Both are a little more intuitive for non-CAD people. Oddly enough, the big thing missing in the FOSS space is a decent direct modeler_. It’s kind of a shame, too, since so much hobbyist use has minimal need for strict constraints, collaboration tools, or parametric history.

    Now, because high quality direct modelers are a bit niche, and often use sketches anyway, it makes sense to get a basic grasp on sketch-based CAD, whether fully parametric or not. The paradigm that was so different for me to get used to is that idea of “sketch and extrude”. You don’t just plop down a cube or sphere.

    Instead, you go into 2D mode, select a “workplane” which (you often start with the generic XY plane), and you draw the cross section of your solid. Then you use extrude or pull or pad or whatever the app calls it; this adds the third dimension to make it a solid. If you wanted a cube, draw a square of n mm, then extrude to the same height. Oh crap! That needed to be a rectangle? In a parametric modeler, go back to the sketch and change it, then (if needed) do the same for the extrusion’s height. For various flavors of direct modelers, you can pull that face, or click the sides to change the size, just do it over, or add the extra volume and boolean them together. The next big concept is placing workplanes. There’s typically some button that pulls up a tool that lets you do your sketch directly on a face of the solids you already have (or on an “arbitrary” plane placed exactly in line with a face… NO TOPOLOGICAL ISSUE HERE!) Once you do THAT, you can extrude down into the old solid to cut stuff out of it (sometimes this will need to be done with booleans, but often the apps have a “remove removed” set of buttons or are smart enough to guess what you meant), or extrude out from the old solid to glom stuff onto it. Fillets and chamfers, when supported, usually work by selecting one or more edges and telling the app to calculate them away at a certain radius/distance.


  • In the end I feel you on wanting to like freecad, I’d really rather use a Foss solution for my personal work.

    I just downloaded The Ondsel “flavor” of FreeCAD. It’s based on the upcoming 0.22 release, and it includes an addon that integrates to their tiered PDM, but everything else is still completely free. I don’t see anything mind-blowing, but it’s a very nice update. UI improvements, mostly on the Part Design workbench, nice and legible dark theme, floating tree, better launch page, and floating user-enterable dimensions when sketching (pretty cool, and long overdue). I question the viability of their business model in the timeframe their VC’s likely want, but for now they’re plowing some amount of money into FreeCAD development.

    the mouse controls are a bit whacky to me

    Is it true that SW ties everything to the Middle button with various modifier keys? And doesn’t let you change anything? I’ve used a LOT of different 3D software over the last 45 days or so, and honestly that would be (if true) among the wackiest I’ve run across. FreeCAD has 10 preset styles now, and one or more of them might work for you.

    Solidworks Maker

    Here is the cheapest deal I’ve found on it (it’s well known, I didn’t have to do any detective work or anything). $38 for a year is probably worth it just for the removeds and giggles, but as I mentioned, there’s just no reasonable path for the home-business that manages to pull in $3-5k of profit. Lock-in is the bread and butter for all the companies, big and small, and a big part of this exercise has been to see just what I’d be locking myself into.